Messages Overview

General description of Messages

  • AddPlayerMessage
    This is passed to handler functions registered for the AddPlayer built-in message.

  • ErrorMessage
    This is passed to handler functions registered for the SYSTEM_ERROR built-in message.

  • NotReadyMessage
    This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message.

  • PeerAuthorityMessage
    Information about a change in authority of a non-player in the same network game.
    This information is cached by clients and used during host-migration.

  • ReadyMessage
    This is passed to handler functions registered for the SYSTEM_READY built-in message.

  • ReconnectMessage
    This network message is used when a client reconnect to the new host of a game.

  • RemovePlayerMessage
    This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.