Server Events Overview

General description of Server Events

  • OnServerConnect
    Called on the server when a new client connects.
    Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.
  • OnServerDisconnect
    Called on the server when a client disconnects.
    This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.
  • OnServerAddPlayer
    Called on the server when a client adds a new player with ClientScene.AddPlayer.
    The default implementation for this function creates a new player object from the playerPrefab.
  • OnServerRemovePlayer
    Called on the server when a client removes a player.
    The default implementation of this function destroys the corresponding player object.
    Note: OnServerRemovePlayer is only called if a RemovePlayer message is received, and a RemovePlayer message is only sent if ClientScene.RemovePlayer() is called. ClientScene.RemovePlayer() is never called by Mirror code. You must call it yourself to receive OnServerRemovePlayer in your NetworkManager.
  • OnServerSceneChanged
    Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene().
  • OnServerError
    Called on the server when a network error occurs for a client connection.