NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The
NetworkClient class also helps to manage spawned network GameObjects, and routing of RPC message and network events.
See the NetworkClient script reference for more information.
The IP address of the server that this client is connected to.
The port of the server that this client is connected to.
The NetworkConnection GameObject this
NetworkClientinstance is using.
The set of registered message handler functions.
The number of configured NetworkTransport QoS channels.
True if the client is connected to a server.
List of active NetworkClients (static).
True if any NetworkClients are active (static).