General description of Classes
NetworkServer is a High-Level-API class that manages connections from multiple clients.
NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server.
NetworkConnection is a high-level API class that encapsulates a network connection.
NetworkBehaviour scripts work with GameObjects that have a NetworkIdentity component. These scripts can perform high-level API functions such as Commands, ClientRPCs, SyncEvents and SyncVars.
Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server.
SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients.
SyncEvents are networked events like ClientRpc’s, but instead of calling a function on the GameObject, they trigger Events instead.
SyncLists contain lists of values and synchronize data from servers to clients.
A SyncDictionary is an associative array containing an unordered list of key, value pairs.
An unordered set of values that do not repeat.
A sorted set of values tha do not repeat.